Fate of Konor - Berichtsthread

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Fabse
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Fate of Konor - Berichtsthread

Beitrag von Fabse » Fr 7. Jul 2017, 13:22

This summer* will see a massive global Warhammer 40,000 campaign.

We heard a little bit about this huge event last week when it was first announced at the UK Games Expo, but today we’re going to have a more detailed look, and find out how you can get involved.

A global campaign is a massive worldwide event, where your games can shape the future of the setting. Warhammer Age of Sigmar players got a chance to do this last year with Season of War, which saw the forces of Order successfully defend three fledgeling cities in the Realm of Life. This year, you Warhammer 40,000 players out there will get a go.

The story of the campaign will take place in Ultramar, as armies battle for the strategically vital system of Konor. Those of you down on your galactic geography will know that this system is one of the central planets of the 500 Worlds, and has long been a bastion within the alliance of Ultramar under the auspices of the famed Ultramarines Chapter. The forces of Chaos are well aware of the system’s wider strategic and iconic significance, and seek its utter corruption – and who better to achieve this than the Death Guard?
40kKonorMap.jpg
The campaign will be fought over 6 weeks, with a new battleground taking centre stage every 7 days. The outcome of each week’s battles will dictate the narrative for the next week, help to decide the overall winner of the campaign, and be enshrined in Warhammer 40,000 history for all time!

One of the great things about this campaign is that you can play anywhere. At home, in store, at a club – however you like and with any style of play you like: open, narrative, matched – all your results can count towards the outcome.

One you’ve played a few games, you’ll be able to register them in store. There are going to be thousands of participating locations around the world. Our own Warhammer and Games Workshop store will, of course, be involved, as will thousands of local independent hobby shops and gaming centres, so you shouldn’t be too far from a location where you can join in.

Imperial players can report their scores as they try to liberate or save the worlds of Konor, while you heretical Chaos fans out there can report your victories to spread contagion and plague across the worlds. We haven’t forgotten you xenos players though – you guys get to have a lot of fun. The rise of Chaos, and the Imperium’s attempts to halt it have left many planets easy pickings for opportunistic aliens. Each xenos victory can be used to reduce either the Chaos or Imperial score in your local area, representing the xenos forces disrupting the war effort on both fronts. So, if Chaos is winning in your area, and you want to stop them you can. Or, if the Imperium pulls ahead and you want to redress the balance, you can swap sides half way through the campaign! Typical treacherous xenos…

As there will be a different location fought for each week, the battle lines will be redrawn every 7 days, meaning that one side will never be guaranteed a victory, even if they take an early lead in the first weeks.

Watch out for the Fate of Konor website, where you’ll be able to keep up with the scores across the world and in your local area, stay up to date on the campaign narrative, and download resources like custom weekly missions.

Fate of Konor should be a lot of fun for all you Warhammer 40,000 fans out there.




The campaign starts at the end of July, which means you’ll have just over a month from getting your new Warhammer 40,000 book in your hands to get familiar with the game and get your army together.

So, whether you’re out to destroy, or to save, the system, we’ll see you there.
WH Fantasy:
Skaven, KdC

WH 40k:
Astra Militarum
Adeptus Sororitas
Grey Knights
1 Imperialer Ritter
1 Warhound Titan
Imperiale Inquisition

Infinity:
Ariadna

Pathfinder:
Arya Freyasdottir - Elfische Rangerin

X-Wing:
Abschaum und Kriminelle

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Fabse
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Re: Fate of Konor - Berichtsthread

Beitrag von Fabse » Di 11. Jul 2017, 18:21

Das Säbelrasseln ist eröffnet :lol:

Weils so schön zum einstimmen passt:
konor chaos.jpg
konor imp.jpg
Gefällt mir sehr wie GW das aufzieht.
WH Fantasy:
Skaven, KdC

WH 40k:
Astra Militarum
Adeptus Sororitas
Grey Knights
1 Imperialer Ritter
1 Warhound Titan
Imperiale Inquisition

Infinity:
Ariadna

Pathfinder:
Arya Freyasdottir - Elfische Rangerin

X-Wing:
Abschaum und Kriminelle

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Fabse
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Registriert: Mo 13. Jul 2015, 19:41
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Re: Fate of Konor - Berichtsthread

Beitrag von Fabse » Sa 5. Aug 2017, 11:15

Imperial victory on astaramis!


Astaramis stands. The forces of Chaos brought terror and death to this gleaming hive world, but the Imperial Aquila yet flies from its tallest spires.

The forces of Chaos fell upon Astaramis like slavering wolves, bringing ruin and terror to this once proud monument of Ultramar’s glory. Yet, as the smoke cleared and the echo of gunfire ceased, the hive world remained standing, battered but unbroken. Despite suffering horrific casualties during the early stages of the Chaos onslaught, the armies of the Imperium dug in with rugged determination, hurling back each fresh assault with blistering cascades of las and bolter fire, turning to knives, makeshift weapons and fists when the slaughter boiled over into hand-to-hand combat.

Try as they might, the Chaos invaders could not break the defenders’ spirits, nor scour them from their fortifications. Their rage and frustration was only exacerbated by a series of lightning attacks by the Aeldari of the craftworlds, who emerged from the hidden labyrinth of the webway to slice into the rear of the Chaos formations. There was no formal alliance between the Imperium and these deadly raiders, but the Aeldari ever follow their own mysterious whims. Fusillades of shuriken fire and pinpoint lances of searing energy tore through the unsuspecting ranks of the invaders, and even as they regrouped and reformed, the xenos disappeared from whence they came, leaving nothing but the smoking bodies of their victims behind.

This flanking assault badly stalled the Chaos advance, buying precious time for Primaris Space Marine reinforcements to arrive on Astaramis. Unable to force a breakthrough at the vital Praxima Skyport, the massed heretical legions could only watch with furious hatred as fresh regiments of grim-faced warriors and columns of heavy armour made planetfall, rushing to shore up gaps in the Imperial line wherever they emerged. Inch by bloody inch, the Chaos invasion force was pushed back to the outer hab-zones of the hive cities, and the flag of Ultramar was raised proudly upon the highest spire of Saviour’s Landing – a symbol of defiance and Imperial might that girded the heart of every loyalist warrior.

In the wake of this vital victory, Imperial High Command immediately ramped up the production of munitions on Astaramis, and issued a decree requiring every human of fighting age to take up arms in the defence of Ultramar. Such a vast resource of manpower will be vital in the battles to come, for the war in the Konor System is far from over…
WH Fantasy:
Skaven, KdC

WH 40k:
Astra Militarum
Adeptus Sororitas
Grey Knights
1 Imperialer Ritter
1 Warhound Titan
Imperiale Inquisition

Infinity:
Ariadna

Pathfinder:
Arya Freyasdottir - Elfische Rangerin

X-Wing:
Abschaum und Kriminelle

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Fabse
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Re: Fate of Konor - Berichtsthread

Beitrag von Fabse » Fr 11. Aug 2017, 23:26

Imperial victory on Konor!


After days of bloody fighting, the Imperium has regained control of the forge world of Konor. Even now, its sprawling manufactorum districts pump out fresh munitions and weapons for the war effort.

Their armies reinforced by fresh conscripts and supplies after the victory at Astaramis, the system’s defenders entered the raging battle for the forge world of Konor with eager fury. They found themselves battling through a nightmarish hellscape of industrial devastation, a maze of shattered manufactorums and debris-strewn labour-halls where they were as likely to be sliced into pieces by malfunctioning machinery as they were to be slain by one of the roving bands of Chaos marauders that haunted the ash-choked streets.

Worse still, hordes of opportunistic Orks had descended upon the stricken forge world, seeking to strip as much scrap metal and fuel as possible from Konor’s vast reserves. These violent looters were equally dangerous to the forces of the Imperium and the Chaos invaders, as they rampaged across Konor in their smoke-spewing war machines, hacking and bludgeoning to death any unfortunate enough to cross their path.

Nevertheless, the soldiers of the Imperium went about their task with grim courage, pushing through the ravaged districts towards vital strategic targets. In a bloody and attritional grind, elite units of Adeptus Astartes warriors forced back their hated foes, the Traitor Marines. Terminator and Aggressor armour clashed and sparked under ceaseless volleys of bolter fire, and Dreadnoughts and monstrous Daemon Engines rumbled through the carnage, crushing and blasting the life from their foes. Many heroes fell in this crucible of slaughter. Yet, with freshly bolstered detachments of well-armed Astra Militarum veterans at their side, the loyalist counter-assault overwhelmed the embattled Chaos forces.

Though victory came at a heavy cost, Imperial control of Konor was secured, and a sizeable percentage of its precious production capability remained operational. Within hours of the battle’s end, the forge world’s recaptured manufactorums and assembly halls were sanctified with machine blessings and reactivated, and began to churn out vital equipment and machinery for the escalating war effort.
WH Fantasy:
Skaven, KdC

WH 40k:
Astra Militarum
Adeptus Sororitas
Grey Knights
1 Imperialer Ritter
1 Warhound Titan
Imperiale Inquisition

Infinity:
Ariadna

Pathfinder:
Arya Freyasdottir - Elfische Rangerin

X-Wing:
Abschaum und Kriminelle

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Fabse
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Re: Fate of Konor - Berichtsthread

Beitrag von Fabse » Sa 19. Aug 2017, 01:58

Imperial victory on Nethamus!

Raging inferno storms have devoured most of Nethamus’ southern continent, but the agri world’s precious grain-silos remain in operation. The Konor System will not starve.

Fresh from their victory at Konor, the armies of the Imperium made for the agri world of Nethamus, the vital food basket of the system. Their numbers were bolstered by reinforcements from the reclaimed forge world, including legions of Skitarii and rumbling war machines. These troops would be vital in the battle for Nethamus, for the twisted Daemon Engines and corrupted armour of Chaos already stalked the agri world’s blighted surface. Drukhari Reavers had also been sighted, racing across the vast open plains in their agile skycraft. These sadistic killers revelled in the terror and confusion of the conflict, appearing from nowhere like creatures from some terrible nightmare, snatching unfortunate souls away to serve as slaves and tormented playthings.

Some of the fiercest fighting would take place at The Neck, the mountainous valley region that connected the incinerated southern continent to the north, where the few remaining factory-crawlers still carried a precious cargo of produce. The ground was churned to an ashen wasteland beneath torrents of high-explosive shells, as regiments of Imperial tanks formed an impenetrable wall of steel, denying every inch of ground to their hated foes.

This heroic defence bought precious time for Convoy Druseus – the largest gathering of factory-crawlers and its armoured defenders – to reach a defensible position amidst the northern valleys. As heretic forces closed in on all fronts, the convoy halted and its defenders hastily established fortifications, trenches and sentry gun arrays. In an earth-shaking tank duel, the Imperial forces drove back the assault, blasting apart Daemon Engine and corrupted tank alike, until the field was littered with the smoking wreckage of hundreds of vehicles, and the surviving enemies were forced to retreat.

The city of Khorsis, for so long the last bastion of Imperial defenders on the planet, was finally retaken days later, though by the time the last pockets of Chaos resistance had been scoured from their lairs, the great agri-hive was little more than a burned-out husk. Nethamus, though riven by firestorms and choked by roiling clouds of smoke, still clung to life. More and more Imperial reinforcements arrived planetside, and soon the factory-crawlers were surrounded by fortifications such as defence lines and Vengeance Weapon Batteries, and guarded by regiments of grim-faced Astra Militarum soldiers. With vital medical supplies and food reserves secured, the defence of the Konor System can continue apace.
WH Fantasy:
Skaven, KdC

WH 40k:
Astra Militarum
Adeptus Sororitas
Grey Knights
1 Imperialer Ritter
1 Warhound Titan
Imperiale Inquisition

Infinity:
Ariadna

Pathfinder:
Arya Freyasdottir - Elfische Rangerin

X-Wing:
Abschaum und Kriminelle

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Re: Fate of Konor - Berichtsthread

Beitrag von Rotfuchs » Sa 19. Aug 2017, 21:44

Das läuft ja ziemlich gut fürs Imperium! :D
Blood Angels, Space Orks, Nachtgoblins, Nomaden

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