Fate of Konor - Mission 1 Debrief

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Fabse
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Fate of Konor - Mission 1 Debrief

Beitrag von Fabse » Fr 21. Jul 2017, 19:51

Langsam wirds soweit ;) Die Details zur ersten Mission stehen bereit.

Alles dreht sich in der ersten Woche um den Planeten Astaramis


Informationen:
Astaramis is a well-ordered and heavily defended hive world, the largest center of population in the Konor System and a potent symbol of Imperial dominance.

Having gathered significant momentum with their early victories on the outskirts of the Konor System, the armies of Chaos spread out across the region like poison seeping into the blood stream of the Imperium.

A vast segment of the Chaos armada descends upon Astaramis, the most populous planet in the system. With its teeming cities arranged in vast concentric rings, the well governed and prosperous hive world exemplifies the grand dream that is Ultramar. However, even Astaramis’ formidable orbital defence platforms and veteran garrison are not enough to hold back the oncoming tide. The Chaos armada launches waves of magmatic torpedoes, and macro-cannons obliterate planetary fortifications and engulf entire regiments of defenders in searing firestorms. Heretic Astartes and their allies slam to earth in blistering drop pod assaults, blasting apart anything that moves even as they march implacably onwards towards targets of strategic value.

During the Great Crusade, the Ultramarines Primarch Roboute Guilliman made landfall upon Astaramis. In the centuries since, the population has come to regard him as a saint, raising vast statues and temples in his name. Hearts emboldened by the revelation that Guilliman has risen from his millennia-long slumber to defend Humanity once more, they fight on bravely in the face of an unceasing onslaught. From the shrines of Saviour’s Landing to the vast and imposing Quintus Gate, the streets echo with the unceasing chatter of las-fire and the dull thud of bolters and high-explosive rounds.

Yet for all the tenaciousness and devotion shown by the people of Astaramis, they cannot stand alone. With every passing hour, the invaders push further inward, taking hab-block after hab-block. Xenos forces have also been spotted planetside, exploiting the confusion of battle in order to kill, loot or pursue their unknowable ends. Imperial forces have already been forced back as far as the hive’s innermost spires, and the outer districts are little more than a rubble-strewn wasteland. If reinforcements do not arrive soon then Chaos will have gutted the Imperium’s greatest source of manpower in the Konor System, and destroyed a potent symbol of Imperial faith.



Missionsziele:

Astaramis has come under direct and heavy attack from the forces of Chaos. Yet it seems they are not the only threat, for alien forces of every ilk have been reported on the planet’s surface. If this is true, their intentions as yet remain unclear. In response, mighty armies are mustered to defend the sprawling hive world and battle is joined in earnest.

THE ARMIES

Each player must first muster an army from the miniatures in their collection. A player can include any models in their army, but if their army is Battle-forged, they will also be able to use the unique Fate of Konor Stratagems and the appropriate Stratagems included within this mission.

In this mission, if one player’s Warlord has the IMPERIUM keyword, they are automatically the Defender, and their opponent is the Attacker. If both players’ Warlords have the IMPERIUM keyword, or neither player’s Warlord has the IMPERIUM keyword, the players must roll off to decide who will be the Attacker and who will be the Defender.

THE BATTLEFIELD

Create a battlefield using the deployment map included with this mission and then set up terrain. The battlefield should contain several defensible pieces of terrain, such as such as buildings, bunkers and obstacles, representing the territory that the Defender has been tasked with holding against the invading forces.

40k_Campaign_Mission1_MAP.png

DEPLOYMENT

After terrain has been set up, the players then alternate deploying their units, one at a time, starting with the Defender. A player’s models must be set up within their own deployment zone, though up to half of a player’s units can instead be placed in Reserve (see the Narrative Play Mission Rules in the Warhammer 40,000 rulebook).

FIRST TURN

The Defender rolls a dice. On a roll of 6, the Defender can choose to take the first turn; otherwise the Attacker has the first turn.

RESERVES

Starting from the second battle round, each player makes a roll for each of their units in Reserve at the end of their Movement phase. On a 3+ the unit being rolled for arrives from Reserve. Units automatically arrive at the end of a player’s fourth Movement phase if they have not already done so.

When a unit arrives, set it up anywhere within 6″ of the controlling player’s battlefield edge that is not within 9″ of any enemy models.

BATTLE LENGTH

The players should use the Random Battle Length rules (see the Narrative Play Mission Rules in the Warhammer 40,000 rulebook) to determine how long the battle lasts.

VICTORY CONDITIONS

At the end of the game, the player who scored the most victory points wins a major victory. If both players have the same number of victory points, the game is a draw. Victory points are achieved for the following:

Breach Their Lines: The Attacker scores 1 victory point for each of their units with at least one model completely within the Defender’s deployment zone at the end of the battle.

Destroy Any Approach: Each time one of the Attacker’s units is destroyed, the Defender scores 1 victory point.

Slay the Warlord: If the enemy Warlord has been slain during the battle, you score 1 victory point.

STRATAGEMS

In this mission, players can spend Command Points (CPs) to use the weekly Fate of Konor Stratagems, which are available in all participating stores or with any purchase of special weekly units at games-workshop.com. Players also have access to the following bonus Stratagems:


1CP

AT THE DOUBLE-QUICK

Attacker Stratagem

Use this Stratagem in the Charge phase to charge with a friendly unit that Advanced earlier in the turn.


2CP

SUPPRESSING FIRE

Defender Stratagem

Use this Stratagem immediately before firing Overwatch with a friendly unit in your opponent’s Charge phase to re-roll all failed hit rolls for that unit. In addition, your opponent must subtract 1 from their charge distance for each model in the charging unit that was slain by your unit’s Overwatch fire.
WH Fantasy:
Skaven, KdC

WH 40k:
Astra Militarum
Adeptus Sororitas
Grey Knights
1 Imperialer Ritter
1 Warhound Titan
Imperiale Inquisition

Infinity:
Ariadna

Pathfinder:
Arya Freyasdottir - Elfische Rangerin

X-Wing:
Abschaum und Kriminelle

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Fabse
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Re: Fate of Konor - Mission 1 Debrief

Beitrag von Fabse » Fr 21. Jul 2017, 19:55

Probeweise hat Fabian´s Chaos heute schon meine imperiale Verteidung ausgetestet, die Chaosinvasoren brandeten gegen die erste Verteidigungswelle der imperialen Armee und wurde bis auf vereinzelte Individuen vollständig ausgelöscht. (Ergebnis war 1:11 für die imperialen Verteidungsstellungen) Berichterstattung folgt.
WH Fantasy:
Skaven, KdC

WH 40k:
Astra Militarum
Adeptus Sororitas
Grey Knights
1 Imperialer Ritter
1 Warhound Titan
Imperiale Inquisition

Infinity:
Ariadna

Pathfinder:
Arya Freyasdottir - Elfische Rangerin

X-Wing:
Abschaum und Kriminelle

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Steve71
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Re: Fate of Konor - Mission 1 Debrief

Beitrag von Steve71 » Mo 24. Jul 2017, 20:01

Meine Chaos Space Marines werden diese Niederlage Rächen, bin bei der ersten offiziellen Mission dabei ;)
Warhammer 40k
Ork's
Chaos Space Marines
KOW
Hochelfen
Brettspiele

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Rotfuchs
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Re: Fate of Konor - Mission 1 Debrief

Beitrag von Rotfuchs » Mo 24. Jul 2017, 21:42

Sobald ich wieder da bin, werden meine Blood Angels die Reihen der imperialen Verteidiger verstärken. Dieser Planet wird nicht fallen! :x
Blood Angels, Space Orks, Nachtgoblins, Nomaden

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Centurion94
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Re: Fate of Konor - Mission 1 Debrief

Beitrag von Centurion94 » Di 25. Jul 2017, 09:25

Zu meiner Verteidigung muss ich aber sagen, dass ich die ersten 2 Runden die Oberhand hatte und meine Land Raider Besatzung betrunken war :roll:

War aber trotzdem ein lustiges Spiel und eine gute Vorbereitung :)

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Steve71
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Re: Fate of Konor - Mission 1 Debrief

Beitrag von Steve71 » Di 25. Jul 2017, 17:30

Wann und wo beginnen wir mit der ersten Mission?
Warhammer 40k
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Chaos Space Marines
KOW
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Fabse
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Re: Fate of Konor - Mission 1 Debrief

Beitrag von Fabse » Do 27. Jul 2017, 12:09

Es ist soweit, ab heute befindet sich das Konor-System offiziell im Belagerungszustand ;)
WH Fantasy:
Skaven, KdC

WH 40k:
Astra Militarum
Adeptus Sororitas
Grey Knights
1 Imperialer Ritter
1 Warhound Titan
Imperiale Inquisition

Infinity:
Ariadna

Pathfinder:
Arya Freyasdottir - Elfische Rangerin

X-Wing:
Abschaum und Kriminelle

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Fabse
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Beiträge: 796
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Re: Fate of Konor - Mission 1 Debrief

Beitrag von Fabse » Fr 28. Jul 2017, 12:55

Nun müssen wir nur mehr einen Spieltermin finden :-)
WH Fantasy:
Skaven, KdC

WH 40k:
Astra Militarum
Adeptus Sororitas
Grey Knights
1 Imperialer Ritter
1 Warhound Titan
Imperiale Inquisition

Infinity:
Ariadna

Pathfinder:
Arya Freyasdottir - Elfische Rangerin

X-Wing:
Abschaum und Kriminelle

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Rotfuchs
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Beiträge: 1957
Registriert: Mi 15. Jul 2015, 15:20

Re: Fate of Konor - Mission 1 Debrief

Beitrag von Rotfuchs » Fr 28. Jul 2017, 19:23

Hier gleich einmal die Verknüpfung: https://warhammer40000.com/fate-konor-galaxy-flames/
Blood Angels, Space Orks, Nachtgoblins, Nomaden

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Rotfuchs
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Re: Fate of Konor - Mission 1 Debrief

Beitrag von Rotfuchs » Fr 28. Jul 2017, 19:26

Übrigens unser Lieblingsladen BMB Bodlak ist auch mit auf der Liste der teilnehmenden Läden. Vielleicht lässt sich dort eine Partie spielen?
Blood Angels, Space Orks, Nachtgoblins, Nomaden

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Rotfuchs
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Re: Fate of Konor - Mission 1 Debrief

Beitrag von Rotfuchs » Fr 28. Jul 2017, 19:31

Und noch eine Fage: Ich werde aus der Seite nicht ganz schlau - Wie bzw. wo kann man die Ergebnisse einmelden?
Blood Angels, Space Orks, Nachtgoblins, Nomaden

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Steve71
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Re: Fate of Konor - Mission 1 Debrief

Beitrag von Steve71 » Fr 28. Jul 2017, 19:45

Ich glaube, das Ergebnis gibt man bei Games Workshop oder einem anderen beteiligen Geschäft bekannt ;) wieviele Punkte möchtet ihr spielen? Ich kann auch morgen bereits teilnehmen, müsste es nur rechtzeitig wissen :P
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Chaos Space Marines
KOW
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Fabse
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Re: Fate of Konor - Mission 1 Debrief

Beitrag von Fabse » Fr 28. Jul 2017, 23:03

Puh gute Frage, ich weiß nicht obs morgen gleich wird XD
WH Fantasy:
Skaven, KdC

WH 40k:
Astra Militarum
Adeptus Sororitas
Grey Knights
1 Imperialer Ritter
1 Warhound Titan
Imperiale Inquisition

Infinity:
Ariadna

Pathfinder:
Arya Freyasdottir - Elfische Rangerin

X-Wing:
Abschaum und Kriminelle

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Steve71
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Registriert: So 24. Apr 2016, 10:04
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Re: Fate of Konor - Mission 1 Debrief

Beitrag von Steve71 » Sa 29. Jul 2017, 09:38

Wir könnten uns auch morgen treffen ;) wochentags ging es bei mir erst so ca. 18:00 :roll:
Warhammer 40k
Ork's
Chaos Space Marines
KOW
Hochelfen
Brettspiele

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Fabse
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Re: Fate of Konor - Mission 1 Debrief

Beitrag von Fabse » So 30. Jul 2017, 16:35

Wie siehts denn bei auch die kommemde Woche aus? Geht ein Spielchen? ;-)
WH Fantasy:
Skaven, KdC

WH 40k:
Astra Militarum
Adeptus Sororitas
Grey Knights
1 Imperialer Ritter
1 Warhound Titan
Imperiale Inquisition

Infinity:
Ariadna

Pathfinder:
Arya Freyasdottir - Elfische Rangerin

X-Wing:
Abschaum und Kriminelle

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